Recent Posts

Refuge [LD29]

Refuge [LD29]

We decided to enter in this weekends Ludum Dare, and what came of it was our new game “Refuge”   In refuge, you are trying to get to a safe, underground bunker before the largest meteor on record hits earth.   Here are some screenshots:       Watch the [...]

Losing everything, and moving on (and Beelieve).

Losing everything, and moving on (and Beelieve).

So, yesterday we experienced technical difficulties with Supreme Arena and Dropbox. It’s a bit of a long story, but sadly, we lost almost all of our progress on Supreme Arena. So, with a hopefully development-filled summer coming up, we took some time to talk about and decide what would be [...]

Map Editor!

Map Editor!

Hello again! It has been so long! We have been hard at work on Supreme Arena, and I have some gifs to help show our progress!   Here’s a picture!:   So for the entirety of Supreme Arena’s development, Keaton has been manually designing maps in-code, which worked at the [...]

New Tutorials, More Stuff

New Tutorials, More Stuff

The Sock Munkee youtube channel has been kind of a desert for the last few months, but recently we decided to start up a new series where we walkthrough the creation of a simple game, so be sure to check that out!   Alright, I have finished implementing: melee weapons, grenades, [...]

Stuff Completed, Next Chapter

Stuff Completed, Next Chapter

We have finished up the layout and functionality of the shop menu, it has two layers. The first being the main window, where you can browse through guns you have purchased, and guns for sale. The second being the upgrade window, which slides over the main window, that displays upgrades [...]

Our blood system, and stalling.

Our blood system, and stalling.

So, I didn’t post yesterday because I figured I would have the shop done today, and be able to post about that. But, we have gotten carried away with the details of the interface, and it doesn’t seem like the shop will be done for a few days. So for [...]

Gibbing all over the place

Gibbing all over the place

Today I thought I’d talk about a specific detail in the game: Gibs. If you don’t know what a gib is (pronounced “jib”) it’s basically just guts that fly everywhere after you kill something. In this case, it’s after you kill a zombie! Here are some gibs that we made [...]

Supreme Arena: What’s done

Supreme Arena: What’s done

So far in the development of Supreme Arena we are pretty close to getting the core of the game complete. This is an arena based survival game, so there are going to be various different unlock-able locations, but to help keep things under control and less stressful, we are starting [...]

What We’ve Been Doing.

What We’ve Been Doing.

With school in full swing we have been pretty busy, but have still managed to complete a few projects. First off, we made our newest game Nelson for the Ludum Dare a few months back. That went very well! And we are hoping to compete in the next Ludum Dare [...]

Nelson

Nelson

Nelson is our Ludum Dare entry. It is going to be our main project for a while, and we will be constantly working on updates. You can get more details here!: http://sockmunkeedev.itch.io/nelson   Screenshots: I hope you enjoy the game! And I’m going to go sleep for a few days.