Inventory is Done!

March 11, 2013 8:43 am

I just finished implementing an inventory system into Heroic.
It was my first time programming something like this, so it was amazingly frustrating. But the work, and testing paid off, and it’s all done and working.

The interface was pretty simple considering you only have two main items at any given time.
Screen Shot 2013-03-11 at 10.24.38 AM

As for the actual inventory space, you can hold 16 items at a time.
Screen Shot 2013-03-11 at 10.24.33 AM

If you have packed your inventory full, you can dispose of weapons by dropping them, or selling them at the shop that I haven’t made yet.

That’s pretty much it so far. I might change some of the inventory art, and add to the design later.
But for now, I am moving on with development!

Here are some other screenshots:
Screen Shot 2013-03-11 at 10.25.37 AM
Screen Shot 2013-03-11 at 10.26.13 AM


  • It just looks awesome!

  • PolandMan

    I have a question: how do you handle the map? I’m new to Lua, in Java I would make a two dimensional table, how do you do it in Lua?

  • Pigeon

    How did you actually do these inventory screens? Could you post a tutorial or something, us here at Stave Industries are really finding it hard. We’re creating an RPG. (We’d love to get with you, by the way, however we are newcomers to the buisness)

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